The sights to be seen and characters to be met comprise some of the best moments in the game, and I often found myself wandering around and taking it all in.Ĭhild of Light is a platformer primarily, featuring puzzles, collectibles, and enemies in a two-dimensional world. Throughout Aurora’s journey she travels to foreign lands and forges alliances with strange individuals that accompany her on her adventure.
On the surface the story is quite simple, but it has a deeper meaning and a few surprises in store for players that I won’t spoil here. In order to return to her world, she must embark on an adventure to find the Sun, the Moon, and the Stars that were stolen by the mysterious Black Queen. The story focuses on Aurora, a girl who falls ill and finds herself thrown into the fantastic and strange kingdom of Lemuria. Child of Light is a platformer/turn-based RPG that was inspired by fairy tales, and although it borrows much and feels familiar, it also creates a unique experience that had me hooked almost instantly. Utilizing the UbiArt Framework engine, the engine used in recent Rayman games, Child of Light combines all the best elements of modern game design and old-school aesthetics to create a truly one-of-a-kind experience.
It only took a few minutes of playing Child of Light for me to realize that Ubisoft Montreal had created something great.